In the same way Iron Harvest stuck with me from the first moment I saw it on Kickstarter, this game has been on my mind for a while. Thankfully, it seems Children of Morta doesn’t suffer from that. Even if they look beautiful and play well, it’s easy for a game like this to get lost in the crowd when the competition is so fierce and so dense. This Corruption flows from atop the mountain half the task is activating the portal-like doorway to get there.Įven before playing, Children of Morta piqued my interest through the way it has been described. For generations, they have acted as the guardians of Mount Morta, a now they have to “stand up against the ancient evil” that is sweeping across the land: Corruption. Children Of Morta Will Have You Inspired And Eager To Continue The Fight Of The Bergsons Against CorruptionĬhildren of Morta is focused around the Bergson Family.The Sound Design Is Wonderful Throughout.The Levels Look Beautiful But Don’t Bring Anything New To The Genre.Hand-Painted Pixel Art Gives An Aesthetic Fitting Of Such An Adventure.Children Of Morta Isn’t Your Typical Hack-And-Slash Game.In fact, I'd go so far as to say that I think Mark is my favorite end game character. Lastly, Mark overall is a more enjoyable character to play. Mark's Rage mechanic is better than Apan.
Granted Apan has better AoE than Mark, if you use the whip properly, Marks ability to hit multiple targets in a safe manner sky rockets. I remember I had one run where I was hitting 400+ damage crits with Mark due to a gemstone buff. Overall, Mark has way better synergy with runes. Mark has a safer kit overall and this is better than having a higher HP pool. Being able to perform Marks dodge and then immediately rush back into the mob with a kick which provides a stun is very powerful. I find Apan does well in Act 2, but not so well in Acts 1 and 3. This helps a lot in the first and final act vs ranged. Magic Glyph in single player doesn't feel all that great but will clearly be better in multiplayer.Īpan's speed lacks while Mark can essentially teleport to targets. Its counter productive, I wish the knockback mechanic didn't exist. Due to this you often thunder clap and then try to run up to the enemy to get the additional damage. However, Apan knocks back enemies with thunder clap which makes no sense as she gains additional damage against enemies suffering from status effects. Stun is safer than a slow though I will admit it took a bit of time understanding the whip's hitbox. Mark has multiple stun mechanics that group enemies together granting massive bonuses with runes.
Overall my low rating for Apan comes from the fact that I'm looking at her from a single player perspective meanwhile shes suppose to be a support for multi. I'll explain why I think Mark is ahead of Apan. I'd love to see the developers explore buffing that ability's scaling to make it more satisfying to land in the future! The damage usually isn't enough to make up for the trade-off of how much longer it takes to cast than the normal version. If anything, I'd say the weakest part of Apon's kit is her Charged Thunderclap. Once she gets into her groove, the speed with which Apon can build up rage on large groups of enemies lets her constantly use her giant shields as a buffer to land a massive Magic Glyph and deal huge damage while simultaneously restoring her own health. Originally posted by pirate:I think this is really interesting to read, but I'd have to disagree on Apon, especially for the late game list! With enough levels, Apon is basically a safer Mark she trades his Armor and raw damage for shields and spammable mid-range AoE.